Circle Drawing using DDA, Midpoint and Bresenham's Algorithm
DDA Algorithm
Midpoint Algorithm
DDA Algorithm
/* Refer page 59 from Computer Graphics by A.P. Godse */
#include<stdio.h>
#include<graphics.h>
#include<math.h>
main()
{
float x1,y1,x2,y2,startx,starty,epsilon;
int gd,gm,i,val;
int r;
clrscr();
/* Read two end points of line
---------------------------------- */
printf("Enter the radius of a circle :");
scanf("%d",&r);
/* Initialise graphics mode
---------------------------------- */
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"");
/* Initialise starting point
-------------------------------- */
x1=r*cos(0);
y1=r*sin(0);
startx = x1;
starty = y1;
/*Calculations for epsilon
-----------------------------*/
i=0;
do
{
val = pow(2,i);
i++;
}while(val<r);
epsilon = 1/pow(2,i-1);
do
{
x2= x1 + y1*epsilon;
y2 = y1 - epsilon*x2;
putpixel(200+x2,200+y2,15);
/* Reinitialise the current point
---------------------------------- */
x1=x2;
y1=y2;
delay(1000); /* Delay is purposely inserted to see
observe the line drawing process */
}
while( (y1 - starty ) < epsilon || (startx - x1) > epsilon);
getch();
closegraph();
}
Bresenham's Algorithm
# include<stdio.h>
# include<conio.h>
# include<graphics.h>
# include<math.h>
void main()
{
int gd=DETECT,gm;
int r,x,y,p,xc=320,yc=240;
initgraph(&gd,&gm,"C:\\TC\\BGI");
cleardevice();
printf("Enter the radius ");
scanf("%d",&r);
x=0;
y=r;
putpixel(xc+x,yc-y,1);
p=3-(2*r);
for(x=0;x<=y;x++)
{
if(p<0)
{
y=y;
p=(p+(4*x)+6);
}
else
{
y=y-1;
p=p+((4*(x-y)+10));
}
putpixel(xc+x,yc-y,4);
putpixel(xc-x,yc-y,4);
putpixel(xc+x,yc+y,4);
putpixel(xc-x,yc+y,4);
putpixel(xc+y,yc-x,5);
putpixel(xc-y,yc-x,5);
putpixel(xc+y,yc+x,5);
putpixel(xc-y,yc+x,5);
}
getch();
closegraph();
}
Midpoint Algorithm
# include<stdio.h>
// C program for implementing
// Mid-Point Circle Drawing Algorithm
#include<stdio.h>
// Implementing Mid-Point Circle Drawing Algorithm
void midPointCircleDraw(int x_centre, int y_centre, int r)
{
int x = r, y = 0;
// Printing the initial point on the axes
// after translation
printf("(%d, %d) ", x + x_centre, y + y_centre);
// When radius is zero only a single
// point will be printed
if (r > 0)
{
printf("(%d, %d) ", x + x_centre, -y + y_centre);
printf("(%d, %d) ", y + y_centre, x + x_centre);
printf("(%d, %d)\n", -y + y_centre, x + x_centre);
}
// Initialising the value of P
int P = 1 - r;
while (x > y)
{
y++;
// Mid-point is inside or on the perimeter
if (P <= 0)
P = P + 2*y + 1;
// Mid-point is outside the perimeter
else
{
x--;
P = P + 2*y - 2*x + 1;
}
// All the perimeter points have already been printed
if (x < y)
break;
// Printing the generated point and its reflection
// in the other octants after translation
printf("(%d, %d) ", x + x_centre, y + y_centre);
printf("(%d, %d) ", -x + x_centre, y + y_centre);
printf("(%d, %d) ", x + x_centre, -y + y_centre);
printf("(%d, %d)\n", -x + x_centre, -y + y_centre);
// If the generated point is on the line x = y then
// the perimeter points have already been printed
if (x != y)
{
printf("(%d, %d) ", y + y_centre, x + x_centre);
printf("(%d, %d) ", -y + y_centre, x + x_centre);
printf("(%d, %d) ", y + y_centre, -x + x_centre);
printf("(%d, %d)\n", -y + y_centre, -x + x_centre);
}
}
}
// Driver code
int main()
{
// To draw a circle of radius 3 centred at (0, 0)
midPointCircleDraw(0, 0, 3);
return 0;
}
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